Economy Game Designer
MY.GAMES is a leading European developer and publisher, driven by a single goal: to create great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
Our gaming experiences span genres and platforms, from pocket-sized adventures to epic console quests. We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.
Our international remote team spans the globe, with hubs in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.
Become a part of the Rush Royale team — it’s our flagship mobile game combining tower defence and card game genres! With 74+ million downloads, it’s been recognized as the #1 game in the Tower Defense Strategy genre globally. Come collaborate with top-tier professionals and leverage your talent to shape the future of gaming.
What you’ll do:
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Be responsible for economy matters when introducing new game entities
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Enter all settings related to this entity in Unity
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Track and analyze charts together with analysts
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Generate and customize offerings
What you need to succeed:
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Strong math background
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Basic knowledge of probability theory and statistics is mandatory
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Working with Unity and Git is welcome
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Understanding of how economics works in F2P games: economic cycles, deficit/surplus, ways to solve problems
Nice to have:
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At least one year experience in a similar role in a project where there are 3-5 different currencies involved in economic cycles
What we offer:
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Work remotely from all around the world
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Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
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A strong team of specialists across different areas — access unique expertise and professional knowledge
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Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
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Create great games and win the hearts of players
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Push the boundaries of the game industry and lead the way forward
Обслуживать клиентов: работать со счетами, пластиковыми картами и денежными переводами. Продавать банковские и страховые продукты (кредитные продукты, карты, вклады).
Обслуживать клиентов: работать со счетами, пластиковыми картами и денежными переводами. Продавать банковские и страховые продукты (кредитные продукты, карты, вклады).
Гейм-дизайнер
Работа над большими проектами, много профессионального в команде, у которых можно поучиться.
Также не хватает оффлайн-корпоративов. Более прозрачный карьерный рост.